#ifndef __GAMEMAIN_H__
#define __GAMEMAIN_H__
/////////////////
//include
/////////////////
#include"Scene.h"
#include<ANX\ModelManager.h>
/////////////////
//const
/////////////////

/////////////////
//class
/////////////////
class GameMain : public Scene
{
public:
	GameMain();
	~GameMain();
	void Init();
	void ContentLoad(Device* device);
	void Update();
	void Draw(DeviceContext* device_context);
	
private:
	Model* model;

};
#endif __GAMEMAIN_H__
